draw flame(s0


  
                  
Updates the flame bitmap data each frame, creating the animation.

  
                  private function drawFlame():void {
                          // move the flame image up slightly, creating upward movement of flames
                          _flame.scroll(0, -3);
                          // draw the current filtered image into flame at a reduced alpha
                          _flame.draw(
                                  _filteredScreen,
                                  null,
                                  new ColorTransform(1, 1, 1, .1)
                          );
  
// apply new Perlin noise with altered offset applyNoise(); // displacement flame image with updates Perlin noise ImageUtil.applyFilter( _flame, new DisplacementMapFilter( _perlinNoise, new Point(), BitmapDataChannel.RED, BitmapDataChannel.RED, 2, 8, DisplacementMapFilterMode.CLAMP ) ); } } }