check bound(s)


            
   if((bounds.right > right) || (bounds.left < left))
        {   
            vx *= bounce;
            ball.x += 5 * vx;
        }
        
        if((bounds.bottom > bottom) || (bounds.top < top))
        { 
            vy *= bounce;
            ball.y += 5 * vy;
        }
        avx[i] = vx; avy[i] = vy;
        }                              
   }