mouse / draw


  private var drawing:uint = 0;
                    private function onMouseDown(event:MouseEvent):void
                    {
                            var h:Number = systemManager.stage.height;
                            var w:Number = systemManager.stage.width;
                            if (mouseY < h-50 && mouseY > 50 && 
                                mouseX < w-50 && mouseX > 50) {
                            drawing = 1;
                            // myVid.mask = null;
                            // story.text = "m:" + mouseX + " " + mouseY;
                            oldX = mouseX; oldY = mouseY;
                            ball = new Sprite();
                            myVid.addChild(ball);
                            //panel.addChild(ball);
                            square = new Sprite();
                            slist.addChild(square);
                            ball.graphics.moveTo(mouseX, mouseY);
                            ball.graphics.lineStyle(4,0xff0000);
                            //ball.graphics.beginFill(0xff0000);
                            square.graphics.moveTo(mouseX, mouseY);
                            square.graphics.beginFill(0xff0000);
                            addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
                            addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
                            story.text = "m:" + mouseX + " " + mouseY;
                            }
                    }