render
DEF GROUP_RENDER GroupRenderToTexture {
children
# the scene to render
## DEF SCENE Inline { url "@vr-shader-camera.wrl" }
##DEF SCENE Inline { url "@vr-x-ball-9.wrl" }
##DEF SCENE Inline { url "@vr-web3d-box.wrl" }
DEF SCENE Inline { url "@vr-object-dam.wrl" }
# scene is rendered to this texture
outputTexture DEF OUTPUT_TEXTURE CompositeTexture3D
{
pixelWidth 512
pixelHeight 512
}