frame(s)
private function onEnterFrame(event:Event):void
{
var angle:Number = (mouseX - stage.stageWidth / 2) * .001;
var cos:Number = Math.cos(angle);
var sin:Number = Math.sin(angle);
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch10_Ball = balls[i];
var x1:Number = ball.x - stage.stageWidth / 2;
var y1:Number = ball.y - stage.stageHeight / 2;
var x2:Number = cos * x1 - sin * y1;
var y2:Number = cos * y1 + sin * x1;
ball.x = stage.stageWidth / 2 + x2;
ball.y = stage.stageHeight / 2 + y2;
}
}
}
}