frame(s)
private function onEnterFrame(event:Event):void
{
vy += gravity;
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if(ball.x + ball.radius > right)
{
ball.x = right - ball.radius;
vx *= bounce;
}
else if(ball.x - ball.radius < left)
{
ball.x = left + ball.radius;
vx *= bounce;
}
if(ball.y + ball.radius > bottom)
{
ball.y = bottom - ball.radius;
vy *= bounce;
}
else if(ball.y - ball.radius < top)
{
ball.y = top + ball.radius;
vy *= bounce;
}
}