init(s)


      
      public function init():void{
       circle = new Sprite();
       circle.graphics.beginFill(0x990000);
       circle.graphics.drawCircle(50, 50, 50);
       circle.graphics.endFill();
      
       this.rawChildren.addChild(circle);  // The quick and dirty method
        
       /* OR YOU CAN DO THIS
       var uic:UIComponent = new UIComponent();
       uic.addChild(circle);
       addChild(uic);
       */