bounce
PROTO bounce [
exposedField SFFloat accel 0.1
exposedField SFNode object NULL
]{
DEF GROUP Transform {
translation 0 0 0
children [
Transform {
translation 0 -10 0
children [
Shape {
geometry Box { size 5 0.2 5 }
appearance Appearance {
material DEF GROUND Material {
diffuseColor 1 0 0
}
}
}
]}
]}