init(s)
private var startmode:uint = 0;
private var start_text:String = "click to start";
private function init() : void {
avx = new Array();
avy = new Array();
arz = new Array();
story.text = start_text;
sub.text = movie;
myVid.source = movie; //"../assets/im/08/clip/310.flv"; // movie;
off = 1;
var h:Number = systemManager.stage.stageHeight;
var w:Number = systemManager.stage.stageWidth;
ball.graphics.beginFill(0xff0000);
ball.graphics.drawCircle(0, 0, radius);
ball.x = 200;
ball.y = 200;
//avx.push(Math.random() * 30 - 5);
//avy.push(-20);
//slist.addChild(ball);
sprites = new Array();
//sprites.push(ball);
oval = new object_ax_oval();
//slist.addChild(bill);
// var bx:Sprite = new animation_ch03_Oval();
// var bx:Sprite = new animation_ch11_Billiard3();
cloud = new object_ax_cloud(myVid);
obounce = new object_ax_bounce(myVid);
//slist.addChild(obounce);
//slist.addChild(oval);
sprites.push(oval);
myVid.addChild(slist);
//myVid.mask = slist;
addEventListener(Event.ENTER_FRAME, frame);
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}