make flame(s)
Creates the bitmap data that will be used to draw the flames.
private function makeFlame():void {
// flame image is same size as stage, fully transparent
_flame = new BitmapData(
stage.stageWidth,
stage.stageHeight,
true,
0x00000000
);
addChild(new Bitmap(_flame));
}
Creates two textfields, one with a gradient glow for flame, and the other black.
private function makeFields():void {
var field:TextField = createField();
field.filters = [
new GradientGlowFilter(
0,
45,
[0xFF0000, 0xFFFF00],
[1, 1],
[50, 255],
15,
15
)
];
_blackField = createField();
}