body


      Transform {
          translation IS position 
          children [
              DEF TRANSFORM Transform {
                  children  ##IS bulletShape
                  [
                  Transform {
                  translation -0.1 -0.1 0
                  children [
                  Shape {
                      appearance DEF BULLETAPPEARANCE Appearance {
                          material Material {
                              diffuseColor IS color
                          }
                      }
                      geometry Sphere { radius 0.2 }
                  } ] }
                  ]
              }
          ]
      }