body
Transform {
translation IS position
children [
DEF TRANSFORM Transform {
children ##IS bulletShape
[
Transform {
translation -0.1 -0.1 0
children [
Shape {
appearance DEF BULLETAPPEARANCE Appearance {
material Material {
diffuseColor IS color
}
}
geometry Sphere { radius 0.2 }
} ] }
]
}
]
}