frame(s)
private function frame(event:Event):void {
var h:Number = systemManager.stage.height;
var w:Number = systemManager.stage.width;
var dx:Number = Math.random() * 2 - 1;
var dy:Number = Math.random() * 2 - 1 ;
vx += dx; vy += dy;
var s:Number = w/800;
ball.scaleX = w/800;
ball.scaleY = h/600;
// vy += gravity;
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = myVid.width;
var top:Number = 0;
var bottom:Number = myVid.height;
if(ball.x + radius > right)
{
ball.x = right - radius;
vx *= bounce;
}
else if(ball.x - radius < left)
{
ball.x = left + radius;
vx *= bounce;
}
if(ball.y + radius > bottom)
{
ball.y = bottom - radius;
vy *= bounce;
}
else if(ball.y - radius < top)
{
ball.y = top + radius;
vy *= bounce;
}
if (ball.y > (height/2)+(height/5)) gravity = (-gravity);
if (ball.y < (height/5)) gravity = (-gravity);
// myVid.mask = ball;
}