frame(s)
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch11_Ball = balls[i];
ball.x += ball.vx;
ball.y += ball.vy;
checkWalls(ball);
}
for(i = 0; i < numBalls - 1; i++)
{
var ballA:animation_ch11_Ball = balls[i];
for(var j:Number = i + 1; j < numBalls; j++)
{
var ballB:animation_ch11_Ball = balls[j];
checkCollision(ballA, ballB);
}
}
}