target mover
DEF TARGET_HIT_ME_MOVER Transform {
translation 0 0 0
children [
DEF TARGET_ANIMATION02 Transform {
rotation 0 1 0 3.14
translation 0 4 12
children [
DEF TARGET_INITIAL_POSITIONER Transform {
set_translation IS set_proxyTranslation
children [
DEF TARGET_HIT_ME Transform {
translation 0 0 0
children [
DEF TARGET_HITTER ProximitySensor { size 1 1 1 },
]}
]}
]} ## END TARGET_HIT_ME_MOVER
]}