target mover


  
  DEF TARGET_HIT_ME_MOVER Transform {
  translation 0 0 0
  children [
  
  DEF TARGET_ANIMATION02 Transform {
  rotation 0 1 0 3.14
  translation 0 4 12
  children [
  
  DEF TARGET_INITIAL_POSITIONER Transform {
  set_translation IS set_proxyTranslation
  children [
  
  DEF TARGET_HIT_ME Transform {
  translation 0 0 0 
  children [
  
  DEF TARGET_HITTER ProximitySensor { size 1 1 1 },
  ]}
  
  ]}
  ]} ## END TARGET_HIT_ME_MOVER
  
  ]}