fraction


          function set_fraction(value) {  
                  if (value < 0.5) {
                          position += 0.1;
                          color = value;
                  } else {
                          position -= 0.1;
                          color = value;
                          }
                  object.translation.y = position;
                  material.diffuseColor = new SFColor(color,color,1);
                  }
                  "
          }#<l++>
  
  ROUTE TIME.fraction_changed TO SCRIPT.set_fraction