init(s)
private function init() : void {
avx = new Array();
avy = new Array();
arz = new Array();
myVid.source = movie;
off = 1;
var h:Number = systemManager.stage.stageHeight;
var w:Number = systemManager.stage.stageWidth;
ball.graphics.beginFill(0xff0000);
ball.graphics.drawCircle(0, 0, radius);
ball.x = 200;
ball.y = 200;
//avx.push(Math.random() * 30 - 5);
//avy.push(-20);
//slist.addChild(ball);
sprites = new Array();
//sprites.push(ball);
oval = new object_ax_oval();
//slist.addChild(bill);
// var bx:Sprite = new animation_ch03_Oval();
// var bx:Sprite = new animation_ch11_Billiard3();
cloud = new object_ax_cloud(myVid);
obounce = new object_ax_bounce(myVid);
slist.addChild(obounce);
//slist.addChild(oval);
sprites.push(oval);
myVid.addChild(slist);
//myVid.mask = slist;
painting = new Sprite();
painting.blendMode = BlendMode.NORMAL;
myVid.addChild(painting);
start_x = mid_x = end_x = 250; //stage.stageWidth / 2;
start_y = mid_y = end_y = 250; //stage.stageHeight / 2;
//addEventListener(Event.ENTER_FRAME, paint);
//addEventListener(MouseEvent.CLICK, change_color);
addEventListener(Event.ENTER_FRAME, frame);
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}