init(s)
private function init():void
{
balls = new Array();
for(var i:uint = 0; i < numBalls; i++)
{
var ball:animation_ch09_Ball = new animation_ch09_Ball(Math.random() * 30 + 20, Math.random() * 0xffffff);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
ball.vx = Math.random() * 6 - 3;
ball.vy = Math.random() * 6 - 3;
addChild(ball);
balls.push(ball);
}