initialize ball(s) / enterFrame


     for(var i:uint = 0; i < numBalls; i++)
     {
      var ball:animation_ch18_Ball3D = new animation_ch18_Ball3D(15);
      balls.push(ball);
      ball.xpos = Math.random() * 200 - 100;
      ball.ypos = Math.random() * 200 - 100;
      ball.zpos = Math.random() * 200 - 100;
      addChild(ball);
     }
     addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }