fraction
function set_fraction(value) {
if (value < 0.5) {
position += 0.1;
color = value;
} else {
position -= 0.1;
color = value;
}
object.translation.y = position;
material.diffuseColor = new SFColor(color,color,1);
}
"
}#<l++>
ROUTE TIME.fraction_changed TO SCRIPT.set_fraction