mouse move
private function onMouseMove(event:MouseEvent):void
{
if (drawing){
if (mode == 0) item.graphics.lineTo(event.localX, event.localY);
else if (mode == 1) {
if (hold) canvas.removeChild(hold);
draw(beginX,beginY, event.localX - beginX, event.localY-beginY);
update(event.localX, event.localY);
}
}
trace("move:" // + mouseX + "/" + mouseY + " :"
+ event.localX + "/" + event.localY );
}