particle(s)
for(var i:uint = 0; i < numParticles; i++)
{
var particle:animation_ch12_Ball = new animation_ch12_Ball(3, 0xffffff);
particle.x = Math.random() * stage.stageWidth;
particle.y = Math.random() * stage.stageHeight;
particle.vx = Math.random() * 6 - 3;
particle.vy = Math.random() * 6 - 3;
addChild(particle);
particles.push(particle);
}