perlin noise


                  
Initializes Perlin noise properties that will be used in flame animation.

  
                  private function makeNoise():void {
                          // noise bitmap data is same size as flame bitmap data
                          _perlinNoise = _flame.clone();
                          _perlinSeed = int(new Date());
                          // two octaves requires two points
                          _perlinOffsets = [new Point(), new Point()];
                  }