Normal Interpolator Example
Transform {
rotation 0 1 0 2.09
children [
DirectionalLight {
ambientIntensity 0.75
}
DEF NORINT NormalInterpolator {
key [0, 0.25, 0.5, 0.75, 1]
keyValue [ 0 0 1, 1 0 0, 0 0 -1, -1 0 0,
1 0 0, 0 0 -1, -1 0 0, 0 0 1,
0 0 -1, -1 0 0, 0 0 1, 1 0 0,
-1 0 0, 0 0 1, 1 0 0, 0 0 -1,
0 0 1, 1 0 0, 0 0 -1, -1 0 0 ]
}
Transform {
translation 0 0.5 -10
children [
Shape {
appearance Appearance {
material Material {
emissiveColor 1 1 1
}
}
geometry Text {
string ["NormalInterpolator"]
fontStyle FontStyle {
justify "MIDDLE"
}
}
}
]
}
Transform {
translation 0 3 -10
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0 0
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [ 0 1 1, 0 1 -1, -1 -1 0, 1 -1 0]
}
coordIndex [ 2 3 0 -1,
2 0 1 -1,
3 2 1 -1,
3 1 0 -1 ]
normal DEF NORTGT Normal {
vector [ 0 0 1,
1 0 0,
0 0 -1,
-1 0 0]
}
normalPerVertex TRUE
normalIndex [ 0 1 2 -1, 1 2 3 -1, 2 3 0 -1, 3 0 1 -1 ]
}
}
]
}
]
}