animations on hit


  
  
  DEF TARGET_HIT_ME_BLAST_SHAPE PositionInterpolator {
  key [ 0.0, 1.0 ]
  keyValue [ 0 8 0, 0 -1 0]
  }
  
  
  DEF TARGETSPEED TimeSensor { cycleInterval 4 loop TRUE }
  
  
  DEF TARGETPATH PositionInterpolator {
  key [ 0, .5, 1, ]
  keyValue [ 3 0 0, -3 0 0, 3 0 0, ]
  }
  
  
  DEF TARGET_DIE_CLOCK TimeSensor { cycleInterval 5 loop FALSE }
  
  
  DEF TARGET_DIE_PATH PositionInterpolator {
  key [ 0.00, 0.04, 0.11, .96, .9999, 1 ]
  keyValue [ 0 3.5  0, 0 7 0, 0 -20 0, 0 0 500, 0 -2.5 -10 0 3.5 0 ]
  }
  ]}