mode(s)
[Bindable] private var _mode:Object = "0";
private var has_cloud:uint = 0;
private var has_oval:uint = 0;
private var has_collide:uint = 0;
private var has_bounce:uint = 1;
private var has_ball:uint = 0;
[Bindable] private var _art:Object = "0";
private function art(event:Event):void {
_art = event.target.text;
//story.text = "art: " + event.target.text;
if (_art == "O") {
} else if (_art == "A") {
glow();
} else if (_art == "R") {
color();
} else if (_art == "T") {
stop();
} else { }
}
private function mode(event:Event):void {
_mode = event.target.text;
//story.text = "mode: " + event.target.text;
if (_mode == "1") {
} else if (_mode == "3") {
stop();
} else if (_mode == "4") {
color();
} else if (_mode == "5") {
glow();
} else if (_mode == "6") {
if (has_collide == 1) { has_collide = 0; }
else { has_collide = 1; }
} else if (_mode == "7") {
if (has_bounce == 1) { slist.removeChild(obounce); has_bounce = 0; }
else { has_bounce = 1; slist.addChild(obounce); }
} else if (_mode == "8") {
if (has_oval == 1) { slist.removeChild(oval); has_oval = 0; }
else { has_oval = 1; slist.addChild(oval); }
} else if (_mode == "9") {
if (has_cloud == 1) { slist.removeChild(cloud); has_cloud = 0; }
else { has_cloud = 1; slist.addChild(cloud); }
} else { _mode="0"; }
}