process ball
for(var j:uint = i + 1; j < numBalls; j++)
{
var ball1:animation_ch09_Ball = balls[j];
var dx:Number = ball1.x - ball0.x;
var dy:Number = ball1.y - ball0.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
var minDist:Number = ball0.radius + ball1.radius;