loop / effect(s)
private function loop(e : Event) : void {
offsetU = getTimer() * 0.0001;
offsetV = getTimer() * 0.0002;
easeX += (stage.mouseX - easeX) * .1;
easeY += (stage.mouseY - easeY) * .1;
shader.data.center.value = [easeX,easeY];
shader.data.offset.value = [offsetU,offsetV]
stack.filters = [filter];
}