bitmap to draw


                  
Creates the bitmap data that will be used to draw the flames.

  
                  private function makeFlame():void {
                          // flame image is same size as stage, fully transparent
                          _flame = new BitmapData(
                                  stage.stageWidth,
                                  stage.stageHeight,
                                  true,
                                  0x00000000
                          );
                          addChild(new Bitmap(_flame));
                  }