check distance(s)
if(dist < minDist)
{
var angle:Number = Math.atan2(dy, dx);
var tx:Number = ball0.x + dx / dist * minDist;
var ty:Number = ball0.y + dy / dist * minDist;
var ax:Number = (tx - ball1.x) * spring;
var ay:Number = (ty - ball1.y) * spring;
ball0.vx -= ax;
ball0.vy -= ay;
ball1.vx += ax;
ball1.vy += ay;
}
}
}