on completion


        private var shader:Shader;
        private var filter:ShaderFilter;
         
    private function complete():void
    {
    //Pass the loaded filter to the Shader as a ByteArray
    shader = new Shader(new CustomFilter() as ByteArray);
    
    if (0) {
    shader.data.size.value = [20.0];
    } else if (1) {