update
function update(value) {
check(value);
position += 0.01 * sign * speed;
rotation += 0.02;
color = value;
speed = speed * ( 1 - sign * accel);
object.translation.y = position;
object.color = new SFColor(1,color,color);
object.rotation = new SFRotation(0.5,0.5,0,rotation);
}