cue(s)
private function cue(evt:Object):void {
if (show == 1) { show = 0; tileList.visible = true; }
var pad:String = " ";
var bm:Bitmap = copy(myVid as DisplayObject);
var time:String = format(myVid.playheadTime);
if (state < 2) info = cuepoints[state].name;
if (state == 0) { story.text = "click ! to annotate ..."; }
else if (state == 1) { story.text = "... "; }
else { off = 1; story.text = ""; info="cue " + state; }
arrColl.addItem({pad:pad, bitmap:bm, info:info, time:time});
state += 1;
if (off == 1) story.text = "";
}