weapon shape


  
  DEF WEAPON_SHAPE Transform { 
  children [
  Shape {
  appearance Appearance {
  material Material { diffuseColor .6 .6 .6 } }
  geometry Cone { bottomRadius 1 height .9 } }
  
  DEF LASERBLAST_SHAPE Transform {
  children [
  Shape {
  appearance Appearance {
  material Material { diffuseColor 1 1 0 } }
  geometry Cone { bottomRadius .10 height .6 } }
  ]}
  ]}  
END WEAPON_SHAPE