weapon shape
DEF WEAPON_SHAPE Transform {
children [
Shape {
appearance Appearance {
material Material { diffuseColor .6 .6 .6 } }
geometry Cone { bottomRadius 1 height .9 } }
DEF LASERBLAST_SHAPE Transform {
children [
Shape {
appearance Appearance {
material Material { diffuseColor 1 1 0 } }
geometry Cone { bottomRadius .10 height .6 } }
]}
]} END WEAPON_SHAPE