comments
// To see the VRML string used to create the node, uncomment
// the 'print' line and look in the console window.
// 'xform' contains the parsed version of the VRML string.
// createVrmlFromString is a method in the Browser object.
// Once the VRML is parsed, it can be added to the scene
// geometry with the addChildren method (event) of the
// appropriate grouping node (CrystalNode in this case).
// print (tstr);
xform = new MFNode();
xform = Browser.createVrmlFromString(tstr);
CrystalNode.addChildren = xform;
}
"
}