shader(s) / adapt in (wrl):[
shader-camera.wrl
shader-camera-dolphin.wrl
] capture:@x (0,1,2,3,...)
shader-camera-dolphin.vr
shader-camera.vr
shader-layer.vr
shader-main-camera-dolphin.vr
shader-main-camera.vr
shader-main-clock.vr
shader-main-product.vr
shader-scene-camera.vr
shader-scene-product.vr
shader-scene.vr
shader-scenerender.vr
shader-valid.vr