SET(APP_NAME testGameActorLibrary) PROJECT(${APP_NAME}) SET(EXAMPLE_PATH ../../../${APP_NAME}/) ADD_LIBRARY(${APP_NAME} SHARED ${EXAMPLE_PATH}/countertaskactor.cpp ${EXAMPLE_PATH}/countertaskactor.h ${EXAMPLE_PATH}/export.h ${EXAMPLE_PATH}/readme.txt ${EXAMPLE_PATH}/testgameactor.cpp ${EXAMPLE_PATH}/testgameactor.h ${EXAMPLE_PATH}/testgameactor2.cpp ${EXAMPLE_PATH}/testgameactor2.h ${EXAMPLE_PATH}/testgameactorcrash.cpp ${EXAMPLE_PATH}/testgameactorcrash.h ${EXAMPLE_PATH}/testgameactorlibrary.cpp ${EXAMPLE_PATH}/testgameactorlibrary.h ${EXAMPLE_PATH}/testgameenvironmentactor.cpp ${EXAMPLE_PATH}/testgameenvironmentactor.h ${EXAMPLE_PATH}/testgamepropertyproxy.cpp ${EXAMPLE_PATH}/testgamepropertyproxy.h ${EXAMPLE_PATH}/testhlaobject.cpp ${EXAMPLE_PATH}/testhlaobject.h ${EXAMPLE_PATH}/testplayer.cpp ${EXAMPLE_PATH}/testplayer.h ) TARGET_LINK_LIBRARIES(${APP_NAME} ${DTCORE_LIBRARIES} ${DTABC_LIBRARIES} ${DTUTIL_LIBRARIES} ${DTGAME_LIBRARIES} ${DTDAL_LIBRARIES} ${DTACTORS_LIBRARIES} ) SET_TARGET_PROPERTIES(${APP_NAME} PROPERTIES DEFINE_SYMBOL DT_EXAMPLE_LIBRARY)