##:@* dialog ##@ extern #@extern @vr/extern/proto/dialog/dialog.wrl ##@ dialog Transform { translation 0 -2 0 children [ dialog-dialog { ##scene "@vr/proto/dialog/vu.wrl" translation 0 0 0 scale 0.8 0.8 0.8 switch 0 transparency 0.8 ##reverse TRUE speed 4.5 delay 8 color 1 1 0 cycle 3 ## l_background "@logo.gif" ## r_background "@logo.gif" r_string [ "speaking" "about" ".." ] l_string [ "queens day?" ] l_text 1 0 0 l_scale 2.5 1.5 1 l_color 0 1 1 r_color 1 1 0 r_text 0 0.5 1 r_text_scale 0.5 1 1 l_transparency 0.3 r_transparency 0.3 r_max 12 l_max 12 r_01 [ "how" "are" "you?" ] l_01 [ "fine" "thank" "you" ] r_02 [ "tell" "me" "..." ] l_02 [ "yes" "eh" "..." ] r_03 [ "what do" "you do" "on" ] l_03 [ "what?" "..." ] r_04 [ "queensday" "!" ] l_04 [ "what do" "you mean?" ] r_05 [ "well" "aren't you" ] l_05 [ "what" "...?" ] r_06 [ "sell" "stuff" "..." ] l_06 [ "yes eh," "..." ] r_07 [ "but," "why?" ] l_07 [ "I need" "money" "..." ] r_08 [ "to" "live?" ] l_08 [ "no" "to have" "pleasure" ] r_09 [ "what kind of" "..." ] l_09 [ "pleasure?" ] r_10 [ "Don't" "you have" "to study" ] l_10 [ "well" "eh ..." ] r_11 [ "So " "why" "do't you?" ] l_11 [ "I want" "to be" "rich." ] r_12 [ "Don't " "tell" "me ..." ] l_12 [ "I always" "wanted to be" "rich" ] } ] } ##@ scene NavigationInfo { type ["WALK","ANY"] } DEF camera Viewpoint { position 0 0 10 } Background { skyColor 0.5 0.6 0.7 } ##