topical media & game development
shader-camera.vr
(wrl
)
[ flux /
bitmanagement /
cortona /
octaga
]
camera
DEF view Viewpoint {
position 0 0 5
description "view"
}
Background { skyColor 1 1 1 }
Transform {
translation 0 0 -2
children
Shape {
geometry Box {
size 4 3 .001
}
capture
appearance Appearance {
texture MovieTexture {
url "capture:@0"
}
}
}
}
(C) Æliens
04/09/2009
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