#VRML V2.0 utf8 ## ##@*color cube ##@ scene NavigationInfo { headlight TRUE type "EXAMINE" } ##@ indexed face set (with colors) Transform { scale 2 2 2 children [ Shape { appearance Appearance { material Material { diffuseColor 1 1 1 } } ##@ geometry geometry IndexedFaceSet { coord DEF COORD Coordinate { point [ 1 -1 -1, -1 -1 -1, -1 -1 1, 1 -1 1, 1 1 -1, -1 1 -1, -1 1 1, 1 1 1] } coordIndex [ 3 2 1 0 -1 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1 4 5 6 7 -1 ] colorPerVertex TRUE color Color { color [ 0 0 0, 0 0 1, 0 1 1, 0 1 0, 1 0 0, 1 0 1, 1 1 1, 1 1 0 ] } } } ] } ##