media @ VU
web3d-x-dlp.vr
web3d-x-dlp.vr
(wrl
)
[ flux /
bitmanagement /
cortona /
octaga
]
Web3D/VR
dlp
scene
Background { skyColor [ 0 0 0 ] }
NavigationInfo { headlight FALSE }
DEF Viewpoint Viewpoint {position 0 4.5 10}
object
Transform {
translation 0 4.5 0
scale 4 4 1
children [
PointLight { location 0 0 5 attenuation 0 0 0 radius 20 }
DEF object Transform {
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
}
}
geometry Text {
fontStyle FontStyle {
justify "MIDDLE"
}
string "D L P"
}
}
] }
] }
sensor and interpolator
DEF time TimeSensor { cycleInterval 10 loop TRUE enabled TRUE }
DEF rotation OrientationInterpolator {
key [ 0 0.25 0.5 0.75 1 ]
keyValue [ 1 1 0 0, 1 1 0 1.57, 1 1 0 3.14
1 1 0 4.71, 1 1 0 0
]
}
ROUTE time.fraction TO rotation.fraction
ROUTE rotation.value TO object.rotation
(C) A. Eliëns
21/5/2007
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