topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-SkeletalMeshes-marine-test.xml / xml
<character name="marine">
<skeleton fileName="Skeleton.csf" />
<animation fileName="LowWalk.caf" name="LowWalk" />
<animation fileName="LowWalk_Wpn.caf" name="LowWalk with weapon" />
<animation fileName="Breath.caf" name="Idle" />
<animation fileName="Run.caf" name="Run" />
<animation fileName="Walk.caf" name="Walk" />
<mesh fileName="HEAD.cmf" name="Head" />
<mesh fileName="BODY.cmf" name="Body" />
<mesh fileName="Helmet.cmf" name="Helmet" />
<mesh fileName="M16m80.cmf" name="M16" />
<material fileName="HEAD.crf" name="Head Material" />
<material fileName="BODY.crf" name="Body Material" />
<material fileName="Helmet.crf" name="Helmet Material" />
<material fileName="M16m80.crf" name="M16 Material" />
<LOD>
<lodStartDistance>1.75</lodStartDistance>
<lodEndDistance>43.6</lodEndDistance>
<maxVisibleDistance>401.0</maxVisibleDistance>
</LOD>
<skinningShader>
<shaderGroup>HardwareSkinning</shaderGroup>
<shaderName>Default</shaderName>
<maxBones>71</maxBones>
</skinningShader>
<animationChannel>
<name>Run</name>
<animationName>Run</animationName>
<startDelay>0.0</startDelay>
<fadeIn>0.0</fadeIn>
<fadeOut>0.0</fadeOut>
<speed>1.0</speed>
<baseWeight>1.0</baseWeight>
<maxDuration>0.0</maxDuration>
<isAction>0</isAction>
<isLooping>1</isLooping>
</animationChannel>
<animationChannel>
<name>Walk</name>
<animationName>Walk</animationName>
<startDelay>0.0</startDelay>
<fadeIn>0.0</fadeIn>
<fadeOut>0.0</fadeOut>
<speed>1.0</speed>
<baseWeight>1.0</baseWeight>
<maxDuration>0.0</maxDuration>
<isAction>0</isAction>
<isLooping>1</isLooping>
</animationChannel>
<animationChannel>
<name>Idle</name>
<animationName>Idle</animationName>
<startDelay>0.0</startDelay>
<fadeIn>0.0</fadeIn>
<fadeOut>0.0</fadeOut>
<speed>1.0</speed>
<baseWeight>1.0</baseWeight>
<maxDuration>0.0</maxDuration>
<isAction>0</isAction>
<isLooping>1</isLooping>
</animationChannel>
<animationChannel>
<name>IdleAction</name>
<animationName>Idle</animationName>
<startDelay>0.1</startDelay>
<fadeIn>0.2</fadeIn>
<fadeOut>0.3</fadeOut>
<speed>1.1</speed>
<baseWeight>0.9</baseWeight>
<maxDuration>4.5</maxDuration>
<isAction>1</isAction>
<isLooping>0</isLooping>
</animationChannel>
<animationSequence>
<name>RunWalk</name>
<startDelay>0.1</startDelay>
<fadeIn>0.2</fadeIn>
<fadeOut>0.2</fadeOut>
<speed>1.0</speed>
<baseWeight>1.0</baseWeight>
<children>
<child>Run</child>
<child>Walk</child>
</children>
</animationSequence>
</character>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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