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lib-game-delta3d-sdk-examples-data-demoMap-maps-MyCoolMap.xml / xml



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              <property>
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              <property>
                  <name>Collision Type</name>
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              <property>
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              <property>
                  <name>Collision Length</name>
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              <property>
                  <name>Collision Box</name>
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              <property>
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              <property>
                  <name>Render Proxy Node</name>
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              <property>
                  <name>Time to Next</name>
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              </property>
              <property>
                  <name>Time Step</name>
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              </property>
              <property>
                  <name>Entry Control Point</name>
                  <actorId>44a9a42f-46be-423e-849c-01cfb62eab87</actorId>
              </property>
              <property>
                  <name>Exit Control Point</name>
                  <actorId></actorId>
              </property>
              <property>
                  <name>Next Bezier Node</name>
                  <actorId></actorId>
              </property>
              <property>
                  <name>Previous Bezier Node</name>
                  <actorId>658c6682-2808-4863-bdfc-c61a2f118915</actorId>
              </property>
          </actor>
          <actor>
              <type>dtcore.Curve.Bezier Node</type>
              <id>b44ce00a-3b08-40e7-b366-884de5ff559f</id>
              <name>BezierNode0</name>
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                      <value3>20.100536</value3>
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                  <vec3>
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              <property>
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              <property>
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              <property>
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              <property>
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              </property>
              <property>
                  <name>Time Step</name>
                  <float>0.02</float>
              </property>
              <property>
                  <name>Entry Control Point</name>
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              </property>
              <property>
                  <name>Exit Control Point</name>
                  <actorId>33013719-065f-4369-ab49-d17ba5b851c3</actorId>
              </property>
              <property>
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              </property>
              <property>
                  <name>Previous Bezier Node</name>
                  <actorId></actorId>
              </property>
          </actor>
          <actor>
              <type>dtcore.Player Start</type>
              <id>c56e759a-c5ec-4597-868e-0a55035ac1e0</id>
              <name>startPosition</name>
              <property>
                  <name>Rotation</name>
                  <vec3>
                      <value1>-7.399708</value1>
                      <value2>0.000011</value2>
                      <value3>8.800031</value3>
                  </vec3>
              </property>
              <property>
                  <name>Translation</name>
                  <vec3>
                      <value1>18.548109</value1>
                      <value2>-83.496399</value2>
                      <value3>11.011871</value3>
                  </vec3>
              </property>
              <property>
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              <property>
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                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collision Type</name>
                  <enumerated>NONE</enumerated>
              </property>
              <property>
                  <name>Collision Radius</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Length</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Box</name>
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              </property>
              <property>
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              <property>
                  <name>Render Proxy Node</name>
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          </actor>
          <actor>
              <type>dtcore.Curve.Bezier Control Point</type>
              <id>f5e207ef-b4ba-4647-98a1-79ab291dbba5</id>
              <name>ControlPoint2</name>
              <property>
                  <name>Rotation</name>
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                      <value1>0.000000</value1>
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                      <value3>16.600006</value3>
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              <property>
                  <name>Translation</name>
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                  </vec3>
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              <property>
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                  <boolean>true</boolean>
              </property>
              <property>
                  <name>Show Collision Geometry</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collision Type</name>
                  <enumerated>NONE</enumerated>
              </property>
              <property>
                  <name>Collision Radius</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Length</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Box</name>
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                      <value1>0.000000</value1>
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              </property>
              <property>
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                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Render Proxy Node</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Bezier Node</name>
                  <actorId>658c6682-2808-4863-bdfc-c61a2f118915</actorId>
              </property>
          </actor>
      </actors>
  </map>
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.