topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-maps-TesttownLt.xml / xml
<?xml version="1.0" encoding="UTF-8"?>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
<header>
<name>TesttownLt</name>
<description></description>
<author></author>
<comment></comment>
<copyright></copyright>
<createTimestamp>2006-07-12T14:52:23.0-08:00</createTimestamp>
<lastUpdateTimestamp>2009-04-28T15:55:46-05:00</lastUpdateTimestamp>
<editorVersion>2.0.0</editorVersion>
<schemaVersion>1.0</schemaVersion>
</header>
<libraries>
<library>
<name>dtAI</name>
<version></version>
</library>
</libraries>
<actors>
<actor>
<type>dtcore.Static Mesh</type>
<id>1d56d6ef-5dda-4ff5-97d0-2d12d77aaa28</id>
<name>StaticMesh0</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>0.000000</value1>
<value2>366.538330</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887898</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Scale</name>
<vec3>
<value1>1.000000</value1>
<value2>1.000000</value2>
<value3>1.000000</value3>
</vec3>
</property>
<property>
<name>Model Rotation</name>
<vec3>
<value1>-0.000000</value1>
<value2>0.000000</value2>
<value3>-0.000000</value3>
</vec3>
</property>
<property>
<name>Model Translation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
<resourceDisplayName></resourceDisplayName>
<resource></resource>
</property>
</actor>
<actor>
<type>dtai.AIInterface.AI Interface Actor</type>
<id>2398d24b-0a3a-4ee1-be41-926c2949c734</id>
<name>DeltaDrawable</name>
<property>
<name>dtAI::WaypointFilename</name>
<resourceType>StaticMeshes</resourceType>
<resourceDisplayName>StaticMeshes::Waypoints_TesttownLt.ai</resourceDisplayName>
<resource>StaticMeshes::Waypoints_TesttownLt.ai</resource>
</property>
</actor>
<actor>
<type>dtcore.Lights.Infinite Light</type>
<id>467672fe-93d3-40bd-a6c4-bd590ec502af</id>
<name>defaultInfiniteLight</name>
<property>
<name>Enable</name>
<boolean>true</boolean>
</property>
<property>
<name>LightNum</name>
<integer>0</integer>
</property>
<property>
<name>Lighting Mode</name>
<enumerated>GLOBAL</enumerated>
</property>
<property>
<name>Ambient</name>
<colorRGBA>
<valueR>0.403922</valueR>
<valueG>0.407843</valueG>
<valueB>0.725490</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Diffuse</name>
<colorRGBA>
<valueR>0.800000</valueR>
<valueG>0.800000</valueG>
<valueB>0.800000</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Specular</name>
<colorRGBA>
<valueR>0.050000</valueR>
<valueG>0.050000</valueG>
<valueB>0.050000</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Rotation</name>
<vec3>
<value1>-90.000000</value1>
<value2>180.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
</actor>
<actor>
<type>dtcore.Lights.Positional Light</type>
<id>6e49a710-574b-4020-a0a0-9706f7f16da5</id>
<name>defaultPositonalLight</name>
<property>
<name>Enable</name>
<boolean>true</boolean>
</property>
<property>
<name>LightNum</name>
<integer>0</integer>
</property>
<property>
<name>Lighting Mode</name>
<enumerated>GLOBAL</enumerated>
</property>
<property>
<name>Ambient</name>
<colorRGBA>
<valueR>0.611765</valueR>
<valueG>0.611765</valueG>
<valueB>0.556863</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Diffuse</name>
<colorRGBA>
<valueR>0.290196</valueR>
<valueG>0.294118</valueG>
<valueB>0.266667</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Specular</name>
<colorRGBA>
<valueR>0.050000</valueR>
<valueG>0.050000</valueG>
<valueB>0.050000</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-12.401946</value1>
<value2>355.169312</value2>
<value3>13.834211</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Attenuation</name>
<vec3>
<value1>1.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
</actor>
<actor>
<type>dtcore.Static Mesh</type>
<id>761d96a3-2f52-4e49-a9f1-43b0df7b77c3</id>
<name>StaticMesh2</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-82.056015</value1>
<value2>279.070740</value2>
<value3>-46.678383</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887898</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Scale</name>
<vec3>
<value1>1.000000</value1>
<value2>1.000000</value2>
<value3>1.000000</value3>
</vec3>
</property>
<property>
<name>Model Rotation</name>
<vec3>
<value1>-0.000000</value1>
<value2>0.000000</value2>
<value3>-0.000000</value3>
</vec3>
</property>
<property>
<name>Model Translation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
<resourceDisplayName>TestTownLt.IVE</resourceDisplayName>
<resource>StaticMeshes::TestTownLt.ive</resource>
</property>
</actor>
</actors>
</map>
(C) Æliens
04/09/2009
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