topical media & game development

talk show tell print

A theoretical foundation for the aesthetics of interaction and awareness -- making sense of the senses


Anton Eliëns, Dhaval Vyas

resource(s)

abstract

To clarify the notion of aesthetics in the context of interactive systems and to arrive at a foundation for interaction aesthetics, we start by looking at the history of thought from a philosophical stance. We distinguish between two complementary aspects of aesthetics, namely awareness and judgement. We identify space, time and dynamics as the dimensions constituting aesthetic awareness, and tentatively propose a model based on interactive game playing to clarify the meaning of interaction. From semiotic theory we derive a grammar of visual design that may aid our understanding of how interactive systems are perceived and what affordance they offer. Combined, these perspectives clarify the dynamics of the aesthetic experience of interactive systems, as an interplay between awareness and judgement, informed by art, architecture and gaming. Here we provide an outline of the dialectics of aesthetic awareness, that aids our understanding of the adoption and use of the new category of fun or awareness-oriented interactive systems, which we will illustrate by discussing our own work, in particular PANORAMA, a system supporting social awareness.
keywords: aesthetics, interaction, semiotics, affordance, emotive dialogs, augmented reality, digital dossier, social awareness


(C) Æliens 18/6/2009

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