topical media & game development
A theoretical foundation for the aesthetics of interaction and awareness -- making sense of the senses
Anton Eliëns, Dhaval Vyas
resource(s)
abstract
To clarify the notion of aesthetics in the context of interactive
systems and to arrive at a foundation for interaction aesthetics,
we start by looking at the history of thought from a philosophical
stance.
We distinguish between two complementary aspects of aesthetics,
namely awareness and judgement.
We identify space, time and dynamics as the dimensions
constituting aesthetic awareness, and tentatively propose a model
based on
interactive game playing to clarify the meaning of interaction.
From semiotic theory we derive a grammar of visual design
that may aid our understanding of how interactive systems
are perceived and what affordance they offer.
Combined, these perspectives clarify the dynamics
of the aesthetic experience of interactive systems,
as an interplay between awareness and judgement,
informed by art, architecture and gaming.
Here we provide an outline of the dialectics
of aesthetic awareness, that aids our understanding
of the adoption and use of the new category of
fun or awareness-oriented interactive systems,
which we will illustrate by discussing our own work,
in particular PANORAMA,
a system supporting social awareness.
keywords:
aesthetics, interaction, semiotics, affordance, emotive dialogs, augmented reality, digital dossier, social awareness
(C) Æliens
18/6/2009
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