topical media & game development
elements of a chinese language game
Anton Eliëns
language(s) / game(s) / resource(s) / lecture(s)
abstract
In this
paper, we elaborate on work presented at the Dutch crossmedia
PICNIC festival, in a special symposium entitled:
the China Language Bridge.
We will discuss
a number of online resources, including games, for learning the chinese language, including chinese characters which are also used in japanese.
After a brief digression on potential pitfalls in using online
translation services, we will present some ideas, and indicate
in what way these ideas might be realized using the XIMPEL interactive
video platform, developed on top of the open source flex/as3 SDK.
Such an approach would cover both the need to introduce appropriate
context to stimulate language learning, as well as the unaviodable
repetitions, which often proves to be one of the main obstacles
for effective language learning.
Keywords and phrases: chinese language, serious games
(C) Æliens
04/09/2009
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