topical media & game development

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Mashups in Second Life @ VU


A. Eliëns, F. Feldberg, E. Konijn, E. Compter,

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abstract

In this paper we explore how to enhance our presence in Second Life by utilizing Web Services in meaningful compositions (mashups). After discussing the technical requirements that must be met, we discuss possible applications of mashups in Second Life, including serious games, and delineate a behavioral model that allows for tracking the behavior of visitors of our world. Taking our requirements analysis and envisioned design, which essentially includes the 3D nature of Second Life worlds, as a starting point, the paper provides an overview of research and development(s) that may contribute to the realization of meaningful mashups and serious games in Second Life.
Keywords and phrases: Second Life, Web Services, Mashups, Virtual Economy, Serious Games, User Tracking

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

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