topical media & game development
Mashups in Second Life @ VU
A. Eliëns,
F. Feldberg,
E. Konijn,
E. Compter,
resource(s)
abstract
In this paper
we explore how to enhance our presence in Second Life
by utilizing Web Services in meaningful compositions (mashups).
After discussing the technical requirements that must be met,
we discuss possible applications of mashups in Second Life,
including serious games,
and delineate a behavioral model that allows for tracking
the behavior of visitors of our world.
Taking our requirements analysis and envisioned design,
which essentially includes the 3D nature of Second Life worlds,
as a starting point, the paper provides an overview of research
and development(s) that may contribute to the realization of meaningful
mashups and serious games in Second Life.
Keywords and phrases: Second Life, Web Services, Mashups, Virtual Economy, Serious Games, User Tracking
(C) Æliens
04/09/2009
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