topical media & game development
math game(s) -- an alternative (approach) to teaching math?
Anton Eliëns, Zsofia Ruttkay
resource(s) / game(s)
abstract
Getting students to read, digest and practice material is
difficult in any discipline, but even more so for math,
since many students have to cope with motivational
problems and feelings of inadequacy, often due to prior unsuccesful
training and teaching methods.
In this paper we look at the opportunities offered by computer graphics,
visual programming and game design as an alternative for
traditional methods of teaching mathemathics.
In particular, games may be deployed both as intruments to
drill concepts and skills, but in addition as a
way to identify challenges and possible strategies for solving problems
in the mathematical domain.
Our, perhaps somewhat optimistic, message is that,
when coupled to instruction of visual programming, web technology
and new media deployment,
students gain insight
by constructive explorations in a wide variety of mathematical
problems. Moreover, by creating their own game worlds, reflection
on the structure and complexity of mathematics is encouraged
taking each student's capabilities and limitations into account,
thus avoiding the fear of mathematics that haunts so many
students.
Keywords and phrases: games, mathematics, learning
(C) Æliens
04/09/2009
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