topical media & game development
Record, Replay & Reflect -- a framework for understanding (serious) game play
Anton Eliëns, Zsofia Ruttkay
serious gaming
abstract
In this paper we set the first steps towards defining
a framework for understanding game play based on recording
user actions allowing for later replay, which we may
characterize as symbolic machinima.
After discussing issues of user tracking in virtual environments,
we introduce a behavioral model for game play, discuss its relation
to existing game reference models, and define a metrics
to characterize behavioral discreprancy, for example from
a norm scenario in a management game.
Finally, we will indicate the possible benefits of our approach
for understanding individual users' game play, as well
as for the re-use of analysis data for authoring alternative
game scenarios.
Keywords and phrases: serious games, learning, machinima
(C) Æliens
04/09/2009
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