topical media & game development
actionscript-events-Spinner.ax
actionscript-events-Spinner.ax
[swf]
flex
package {
import flash.display.*;
import flash.utils.*;
import flash.events.*;
public class @ax-actionscript-events-Spinner extends Sprite {
private var timer:Timer;
private var rect:Sprite;
public function @ax-actionscript-events-Spinner () {
// Create a rectangle graphic
rect = new Sprite();
rect.x = 200;
rect.y = 200;
rect.graphics.lineStyle(1);
rect.graphics.beginFill(0x0000FF);
rect.graphics.drawRect(0, 0, 150, 75);
addChild(rect);
// Register to be notified when Flash Player gains or loses
// system focus
addEventListener(Event.ACTIVATE, activateListener);
addEventListener(Event.DEACTIVATE, deactivateListener);
// Create a timer to use for animation
timer = new Timer(50, 0);
timer.addEventListener(TimerEvent.TIMER, timerListener);
}
// Rotates the rectangle graphic
private function timerListener (e:TimerEvent):void {
rect.rotation += 10;
}
// Handles Event.ACTIVATE events
private function activateListener (e:Event):void {
// Start rotating the rectangle graphic
timer.start();
}
// Handles Event.DEACTIVATE events
private function deactivateListener (e:Event):void {
// Stop rotating the rectangle graphic
timer.stop();
}
}
}
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.