topical media & game development

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actionscript-wii-Rotation3.ax

actionscript-wii-Rotation3.ax [swf] flex


  package {
          import flash.display.Sprite;
          import flash.display.StageAlign;
          import flash.display.StageScaleMode;
          import flash.events.Event;
  
          import org.wiiflash.Wiimote;
          import org.wiiflash.events.ButtonEvent;
          import org.wiiflash.events.WiimoteEvent;
  
          [SWF(backgroundColor=0xffffff)]
          public class @ax-actionscript-wii-Rotation3 extends Sprite
          {
                  private var balls:Array;
                  private var numBalls:uint = 50;
                  private var limit:Number;
                  private var fl:Number;
                  private var vpX:Number;
                  private var vpY:Number;
                  
                  private var cursorX:Number;
                  private var cursorY:Number;
                  private var myWiimote:Wiimote;
                  private var cursor:actionscript_wii_Cursor;
                  
                  public function @ax-actionscript-wii-Rotation3()
                  {
                          init();
                  }
                  
                  private function init():void
                  {
                          stage.displayState = "fullScreen";
                          stage.align = StageAlign.TOP_LEFT;
                          stage.scaleMode = StageScaleMode.NO_SCALE;
                          
                          myWiimote = new Wiimote();
                          myWiimote.connect();
                          
                          cursor = new actionscript_wii_Cursor();
                          cursor.x = cursorX = vpX = stage.stageWidth / 2;
                          cursor.y = cursorY = vpY = stage.stageHeight / 2;
                          cursor.visible = false;
                          addChild(cursor);
                          
                          fl = limit = 0.5 * stage.stageWidth / 2;
                          
                          balls = new Array();
                          for(var i:uint = 0; i < numBalls; i++)
                          {
                                  var ball:actionscript_wii_Ball3D = new actionscript_wii_Ball3D(15);
                                  balls.push(ball);
                                  ball.xpos = Math.random() * limit - (limit / 2);
                                  ball.ypos = Math.random() * limit - (limit / 2);
                                  ball.zpos = Math.random() * limit - (limit / 2);
                                  addChild(ball);
                          }
                          addEventListener(Event.ENTER_FRAME, onEnterFrame);
                          
                          myWiimote.addEventListener(WiimoteEvent.UPDATE, onUpdated);
                          myWiimote.addEventListener(ButtonEvent.A_PRESS, onAPressed);
                          myWiimote.addEventListener(ButtonEvent.A_RELEASE, onAReleased);
                          myWiimote.addEventListener(ButtonEvent.B_PRESS, onBPressed);
                  }
                  
                  private function onEnterFrame(event:Event):void
                  {
                          var angleX:Number = (cursorY - vpY) * .0001;
                          var angleY:Number = (cursorX - vpX) * .0001;
                          for(var i:uint = 0; i < numBalls; i++)
                          {
                                  var ball:actionscript_wii_Ball3D = balls[i];
                                  rotateX(ball, angleX);
                                  rotateY(ball, angleY);
                                  doPerspective(ball);
                          }
                          sortZ();
                  }
                  
                  private function rotateX(ball:actionscript_wii_Ball3D, angleX:Number):void
                  {
                          var cosX:Number = Math.cos(angleX);
                          var sinX:Number = Math.sin(angleX);
                          
                          var y1:Number = ball.ypos * cosX - ball.zpos * sinX;
                          var z1:Number = ball.zpos * cosX + ball.ypos * sinX;
                          
                          ball.ypos = y1;
                          ball.zpos = z1;
                  }
                  private function rotateY(ball:actionscript_wii_Ball3D, angleY:Number):void
                  {
                          var cosY:Number = Math.cos(angleY);
                          var sinY:Number = Math.sin(angleY);
                          
                          var x1:Number = ball.xpos * cosY - ball.zpos * sinY;
                          var z1:Number = ball.zpos * cosY + ball.xpos * sinY;
                          
                          ball.xpos = x1;
                          ball.zpos = z1;
                  }
                  
                  private function doPerspective(ball:actionscript_wii_Ball3D):void
                  {                        
                          if(ball.zpos > -fl)
                          {
                                  var scale:Number = fl / (fl + ball.zpos);
                                  ball.scaleX = ball.scaleY = scale;
                                  ball.x = vpX + ball.xpos * scale;
                                  ball.y = vpY + ball.ypos * scale;
                                  ball.visible = true;
                          }
                          else
                          {
                                  ball.visible = false;
                          }
                  }
                  
                  private function sortZ():void
                  {
                          balls.sortOn("zpos", Array.DESCENDING | Array.NUMERIC);
                          for(var i:uint = 0; i < numBalls; i++)
                          {
                                  var ball:actionscript_wii_Ball3D = balls[i];
                                  setChildIndex(ball, i);
                          }
                  }
                  
                  private function onUpdated ( pEvt:WiimoteEvent ):void 
                  {
                          if (myWiimote.ir.p1==true && myWiimote.a) {// && myWiimote.ir.p2==true) {
                                   //statusText.text = "Status:" + ((1-myWiimote.ir.x1) * stage.stageWidth) + (myWiimote.ir.y1 * stage.stageHeight);
                                   cursor.x = cursorX = (1-myWiimote.ir.x1) * stage.stageWidth;
                                  cursor.y = cursorY = myWiimote.ir.y1 * stage.stageHeight;
                                  
                                  //force feedback
                                  if (cursorX<10 || cursorX>stage.stageWidth-10) {
                                          myWiimote.rumbleTimeout = 300;        
                                  }
                                  if (cursorY<10 || cursorY>stage.stageHeight-10) {
                                          myWiimote.rumbleTimeout = 300;        
                                  }
                          }
                          
                          //zooming
                          if (myWiimote.minus && fl<limit*2) {
                                  fl += 1;
                          } else if (myWiimote.home) {
                                  fl = limit;
                          } else if (myWiimote.plus && fl>(0.4*limit)) {
                                  fl -= 1;
                          }
                  }
                  
                  private function onAPressed ( pEvt:ButtonEvent ):void
                  {        
                          cursor.visible = true;
                  }
                  
                  private function onAReleased ( pEvt:ButtonEvent ):void
                  {        
                          cursor.visible = false;
                  }
                  
                  private function onBPressed ( pEvt:ButtonEvent ):void
                  {        
                          cursorX = vpX;
                          cursorY = vpY;
                  }
          }
  }
  


(C) Æliens 27/08/2009

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